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SUMMARY
MoneyMAT is a collection of modified objects for financial operations and storytelling in your game. The series includes functional cash clutter, as well as tools for banking, loans, and investments. #CO2MONEYMAT
This is a crossover with the #CO2CDKSERIES. Cubic Dynamics by John B. Cube and Marcel Dusims forged the future with furnishings that were minimalist in design and maximalist in erudite pretension. Generations later, the company continues to produce edge-of-cutting-edge designs.
Celebrate the 20th anniversary of the Sims 2 (EA/Maxis, 2004) by adding various currencies from the simsverse to your game – simoleons, magicoin, simoles, OMEGA, neo simoleons, simoleon sprouts, war simoleons, and more. Canon currencies and extra recolors allow you to create a color-coded banking/investment system. All items are grabbable, sellable and available in the catalog as well. Watch out for robbers!



Collector’s coins can be sold and make great gifts for investors. Simoleon, Magicoin and Simoleon Sprout coins always increase in value over time while NeoSimoleons and other CryptoCoins increase AND decrease daily (sometimes they fluctuate twice in one day).
DETAILS
Requires Sims2 and all EPs/SPs.
§1 – §30K | Buy > Electronics/Misc
You need the Company Expo (Mesh Pack) set (Simmons, 2024) for TXTRs to show properly in game. ALL files in the CASHPOINTE set with “MESH” in their name are REQUIRED.
Apply a recolor of your choice to cards or cryptocoin piles AFTER purchasing them from the ATM (or select directly from the catalog). Investment objects will NOT change in value while stored in a sim’s inventory – they must be placed on a surface for that effect.
IMPORTANT: The individual cash notes (§1, §5, §10, §20, §50, §100, §500, and §1000) share the same GUIDs as those in Honeywell’s Money Jar (2019). The money Jar will use the notes from this set instead. Remove the originals.
The original version allows sims to pocket items from this set if they’re left out in the open and aren’t marked for sale. In Version 2 (V2), sims won’t autonomously grab these items unless their FUN level is low (-80) AND they meet ONE of the following conditions:
Theft Skill = 3 or higher
Traits = Burglar, Deadbeat, Dread Pirate, Desperate, Joker/Harley Quinn (insane trait), Kleptomaniac, Poison Ivy, Ratchet, Rogue, Scammer, Scrub, Venom/Symbiote
If you use default replacements for any of these traits, they should work as long as the GUID has not been changed. Required fun/skill levels can be tuned in the “Action Variables” BCON using simPE.
ITEMS
Notes (§1, §5, §10, §20, §50, §100, §500, and §1000) (4-6 poly)
Rolls (§1000, §2K, §5K, and §10K) (168-170 poly)
Stacks (§1000, §2K, §5K, and §10K) (20-62 poly)
Coin Piles (§100, §500, §1000, §5K, §10K) (660-1904 poly)
Cards (§100, §500, §1000, §5K, §10K) (4 poly)
Palettes (§10K, §20K, §30K) (286-710 poly)
Collector Coins (§300, §500, §1000, §2K, §5K, §10K, §20K, §30K) (76-732 poly)
Signs (332-376 poly)
Card Shelf (9 slots) (104 poly)
DOWNLOAD (choose one)
CASHPOINTE OBJECTS (Original Version) from SFS | from MEGA
CASHPOINTE OBJECTS (V2) from SFS | from MEGA
RECOLOURS & COLLECTION FILE
RECOLORS from SFS | from MEGA
MoneyMAT COLLECTION FILE from SFS | from MEGA
CREDITS
Thanks: SimCrafters, Chocolate City, and Sim Shenanigans Discord communities. Testers/TXTR Help – @logansimmingwolverine @gayars @ch4rmsing @chocolatecitysim @crispsandkerosene Sources: Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik). Other Sources: Pierre, G. via Jovan, 2014); Applesee, 2023; Cgoodw, 2024; Iamsosha 2024; Kalagoglu, 2023; Olena_Skrypka, 2024; Oliveira, 2023a-b; Sam, 2024; Solsnare, 2024; Katy76/PC-Sims, 2007; D_dgjdhh, 2019/2011; The Ninth Wave, 2019; Tvickiesims, 2019, Honeywell, 2019.