[kofi]

The Sims 4 Mod – Career Day Overhaul by kuttoe Localization Thai with Simscolony

I am happy to present the Career Day Overhaul Mod, which adds to the exisiting event:

  • 3 additional stands (don’t forget to place them on the lot for the job representatives!)
  • 20 additional careers are added to the pool (now there are 29 careers in all):
    • 1st additional stand:  Tech Guru, Civil Designer, Engineer, Scientist, Conservationist, Gardener, Naturopath;
    • 2nd additional stand: Writer, Law, Education, Activist, Mortician, Salaryperson;
    • 3rd additional stand: Painter, Social Media, Entertainment, Critic, Style Influencer, Romance Consultant, Actor.
1
  • 3 new interactions to each Job Representative: Ask About Possible Salary / Ask About Helpful Skills /Ask About Suitable Studies – always with answer 
1
1
  • Now when Sim asks for Details about career – they will get answer as well, there will be name of the company hiring and career description.
  • Reactions to job details should happen now more often
  • 3 new interactions to the Teacher (always available, not only during the event):
    • Ask About Possible Scholarships – gives general information about the scholarships (available only if you have Discover University EP)
    • Ask About Scholarships Chances – gives specific advices for the given Sim (available only if you have Discover University EP)
    • Ask For Career Advice
1
  • Career Stand interactions:
    • Take a Free Pencil – but don’t take too much, cause a teacher will not like it! 😉
    • Take a University Leaflet – once you have a leaflet you can also read it (available only if you have Discover University EP)
1
1

I think this is all I added within this mod. Of course, there is also a Career Aptitude Test, but I decided to release it separately, because it doesn’t require High School Years pack (in contrast to this mod).

There is still 1 thing I wanted to add and I failed – I wanted to prolong the time of the event. Unfortunately, the duration is directly tied to school duration itself. Since school ends at 3 pm., the event also ends at that time. I started to create a custom Career Day, using all the features from this event, but the Career Day mechanism is so complicated it will be a lot of work on my end, so for now I release the mod without it, and maybe at some point I’ll succeed with this event.

New Promotion Goals

Careers will now ramp up their skill requirements faster and will require a greater variety of skills and non-skill requirements. Athletes will need to stay in good shape, botanists will need to learn about herbalism, doctors will need a lot of education, several careers will require you to develop and maintain a certain level of fame, and business-focused careers see the return of a friend requirement.

Entertainers have had their skill requirements completely redone. Before your Sim enters a specific branch, any kind of performance skill at all will now satisfy the requirement instead of the specific combination of comedy and guitar. Musicians can learn any two musical skills in order to advance; if you want your Sim to be a rock star instead of a pianist, the guitar and singing skills will work just as well! Comedians will still need to learn comedy, of course, but will now require some Acting skill at higher levels.

Pay Rate Changes

The hourly pay rates of every job have been completely retuned. Pay curves have been crunched down so that pay rates at lower job levels start lower and rise slower at first. Pay rates at top levels are even higher than normal, and base pay at level 10 have been realigned to better reflect real-life careers and game difficulty. Pay jumps tend to be right after the job requires a university degree or after you pick a branch. The overall pay for most careers now has a more exponential growth curve. Promotions now always ensure a higher weekly pay instead of losing money due to working fewer days, except in very rare instances for narrative reasons (e.g. leaving a software development job to become a professional gamer). 

Fame Bonus

If Get Famous is installed, your Sim will get paid more in careers where it would be advantageous (Entertainer, Stylist, Celebrity Chef, etc) by having a higher fame level. Their pay will be increased by 5% per level, up to a maximum of 25%.

Reputation Changes

If Get Famous is installed, Criminals, Smugglers, and Villains now lose an amount of reputation every time they go to work. How much they lose depends on their job level and current fame level.

Goodie Bags

For Sims working in the Culinary and Fast Food career tracks, there is a change from them to bring home a large plate of free food after each shift. This chance is much higher for Gluttons, Foodies, Lazy Sims, and any Sim who returns home from work with low Energy, but the odds are lower for Health Nuts. The food they can bring home depends on their job level and if they are a vegetarian. 

If Basemental Drugs is installed, Sims in the Criminal career (Boss Track) have a chance to bring home drugs. This chance is higher for Clubber and Psychonauts, but is zero for Straight Edge Sims.

Coworker Changes

Sims will now meet their coworkers passively while working normally or working hard, but will not develop any relationship with them. Actively socializing with their coworkers will gain relationship at an increased rate.

Optional Addons

Generate Coworkers

When Sims use the “Socialize with Coworkers” work tone, or one of its similar counterparts, and no valid coworkers are available, then the game will generate a couple of coworkers for your Sim to talk to. It also adds the ability to meet coworkers to many work tones which have names that suggest your Sim is talking or collaborating with others. 

If Home Regions is installed and the Meet Coworkers toggle is enabled, then the generated coworker will come from the local region.

Musician Outfit Change

Sims working in the Musician branch of the Entertainer career will generate a random career outfit using clothes from the Party category instead of going to work in formalwear. 

Degree Reward Nerfs
(requires Discover University)

Most careers will now require some kind of degree to reach the top, but the starting position for Sims with degrees is now far lower. Honors degrees and distinguished degrees still provide a greater bonus, but now most jobs start around level 4 or 5 with the relevant degree. Degrees still provide the same bonus to pay and vacation day accumulation, and playing for the college soccer and e-sports teams still provide the same starting position as before.

Known Issues

The game isn’t really prepared for Sims to un-qualify for promotion goals. There’s a couple of oddities that can arise from that.

Sims who had careers before you installed the mod and had started progressing through some of their promotion goals will keep some of their goals in the complete state, even if they no longer qualify in the modded system.

Once Sims cross off a goal, it will stay crossed off for good, even if they wouldn’t be qualified at a later time (e.g. if a Sim loses their fame level and falls below the requirement). To counter this, there are duplicate goals on different career levels so you at least have to meet the requirement once per promotion.

If you notice any other issues, with goals or in general, please let me know!

Download

โดเนท

[kofi]

Simscolony
Simscolonyhttp://simscolony.com
ซิมส์โคโลนี

Latest